
Seed Worth
SEED WORTH
Start with one seed. Build something much bigger.
PLANT · HARVEST · GROW
Grow crops, sell your harvests, and reinvest your profits.
Unlock new seeds, expand your land, and gradually automate your farm.
BREED · PROCESS · DISCOVER
Breed stronger crops, turn harvests into valuable products, and research new technologies.
Every step brings you closer to creating the legendary Genesis Seed.
ONE SEED · THREE PATHS
When the Genesis Seed is finally complete, its purpose will be yours to decide.
If a single seed could shape the future, which path would you choose?
THE UNKNOWN · WEALTH · LIBERATION
Tell me your favorite ending in the comments.
The path chosen by the most players will shape the direction of my next game.
Your choice may open the door to an entirely new world.
OFFICIAL WEBSITE
Visit the official Seed Worth website:
SEEDWORTH.FUN
| Updated | 1 day ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | joymixgames |
| Genre | Simulation |
| Tags | Automation, Economy, Farming, Idle, Incremental, Management, Meaningful Choices, Multiple Endings |
| Links | Homepage |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |

Comments
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AAAAALLLLLLLL the AI
Not entirely 😄 a lot of the gameplay ideas, balancing systems, and overall concepts came from me. AI is still a bit lacking in some areas, especially when it comes to design decisions and finer gameplay logic.but when it comes to coding and development, AI has definitely improved my efficiency a lot and saved me a huge amount of time.hahaha
The core idea is good, but the prices and gameplay loop have not been seen by human eyes yet, and so could use a little tuning. Especially the price of additional seed planters. Additionally, the processed products don't scale their prices based on price upgrades, so by the time you unlock them, they're almost worse than selling them plain. Edit: Strangest of all, Strawberries, marked as 100k, cost 150k.
Thank you so much for playing the game and taking the time to share such detailed feedback! I really appreciate it.
I’ll take another pass at the game’s prices and progression so that the overall pacing feels smoother and more reasonable. I’ll also improve how processed product prices scale, so processing remains worthwhile as you unlock price upgrades.
Regarding “Strawberries, marked as 100k, cost 150k,” are you referring to the cash required to discover/unlock Strawberries?
Thank you again—your feedback is genuinely helpful!